Damage Taken Modifiers
Now we apply modifiers to Path of Exile 2 Currency how much of that mitigated damage ly taken.
Order:
1. Flat Damage Taken (e.g., Ashrend)
2. Increased/Reduced Damage Taken (e.g., Shock, Wither)
3. More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative
1. Flat Damage Taken (e.g., Ashrend)
2. Increased/Reduced Damage Taken (e.g., Shock, Wither)
3. More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative
Stun
After damage is finalized, the game checks if the Hit causes a Stun.
Must exceed the target's Stun Threshold
Player threshold = % of max Life
Strong monsters have custom thresholds
Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup
Note: Players cannot be "Heavily Stunned."
Player threshold = % of max Life
Strong monsters have custom thresholds
Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup
Note: Players cannot be "Heavily Stunned."
Block
Next, the game rolls for buy POE2 Currency Block chance:
Passive Block (from gear/passives)
Active Block (e.g., Raise Shield)
Passive Block (from gear/passives)
Active Block (e.g., Raise Shield)
Block fully negates damage, but:
The Hit still occurs
You can still be Stunned, Shocked, Frozen, etc.
Only Projectiles and Strikes are blockable by default.
The Hit still occurs
You can still be Stunned, Shocked, Frozen, etc.
Only Projectiles and Strikes are blockable by default.