If you've been running quests in Arc Raiders, you've probably hit that moment where the objective text feels like it's messing with you. The Major's Footlocker is one of those jobs. Tian Wen points you in a direction and calls it a day, and you're left doing guesswork while bullets and drones do the rest. Before you drop, it helps to think about what you're bringing and what you're trying to protect, the same way you'd plan around key ARC Raiders Items you can't afford to lose mid-raid.

Where to Land and What to Ignore

You need to deploy into the Dam Battlegrounds, but don't get pulled into the main dam chaos right away. A lot of players waste time fighting there because it's loud and obvious. Instead, cut toward the northwest side of the map and look for the Ruby Residence area. It's basically a tight cluster of apartment blocks, and it blends in until you're close. The building you want is the one on the far left of that group. It stands out because it's red, and it's three stories tall. Once you see that red facade, you're done with the "where is it?" part.

Getting Up to the Third Floor Without Getting Deleted

Inside, don't sprint like you own the place. This is the bit where people donate kits. Clear your angles, keep your sound down, and treat every stairwell like someone's holding it. Head up to the third floor. You're looking for a room with an open window, not a closed one you have to second-guess. Right by that window is a small interactable box. It's easy to miss because it doesn't scream "quest item," but that's the footlocker stash. Open it and grab Major Aiva's mementos. If you're with a squad, have someone watch the hall while you interact. It takes a second, and that second gets you killed.

How Not to Lose the Quest Item on the Way Out

Picking it up isn't the win. Leaving with it is. The smart play is to open your inventory immediately and shove the mementos into your safe pocket. Do it right there, before you get excited and start looting kitchen drawers like it's a holiday. If you've got a Raider Hatch Key, this is where it earns its keep for a fast exit. If not, move like you're low on ammo even if you aren't. Stick to cover, break line of sight, and don't take a "fair fight" unless you have to. Once you extract and get back to Speranza, hand the items to Tian Wen and enjoy the fact you won't have to run that building again.

The payoff is worth the hassle: the Hullcracker blueprint, a weapon that feels dependable when ARC armor starts soaking your shots. And honestly, having it changes how comfortable you feel taking tougher drops. If you're planning more quest runs after this, it's the same lesson every time—secure your valuables early, don't overloot, and keep your kit decisions tied to what you're protecting, especially if you're thinking about ARC Raiders Items buy options for your next loadout.

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