Base Damage Type and Conversion
Now the game establishes the base damage type(s) and Path of Exile 2 Currency calculates conversion effects:
Example: An attack that does 100 physical damage might convert:
50% to Cold (via skill gem)
25% to Fire (via gear)
Result: Final base damage becomes 25 Physical, 50 Cold, 25 Fire.
If using Damage Taken As mechanics (like 25% Physical taken as Fire), that comes later.
Step 4: Offensive Modifiers (Attacker’s Side)
These are multipliers that increase the base hit damage:
Increased/More Damage (e.g., "25% more Elemental Damage")
Critical Strike Multiplier
Increased Damage with Hits Against Chilled Enemies
Shock Effect (if already applied to target)
These are combined multiplicatively and apply before defenses.
Step 5: Defender’s Resistances
Now we apply resistances:
Fire, Cold, Lightning, and Chaos Resistance all reduce their respective damage types.
Resistance penetration or exposure from the attacker reduces effective resistance.
Capped at 75% normally (higher with gear/ascendancy).
Example:
75% Fire Resistance and 25% Fire Penetration = Effective 50% Fire Resist
Step 6: Armor and Flat Reduction (Physical Only)
Armor reduces physical hit damage. It is less effective against big hits and more effective against small hits.
Flat damage reduction (e.g., “−X Physical Damage Taken”) is subtracted before armor.
Example:
Enemy hits for 1,000 Physical
You have 100 flat reduction → 900
Your armor reduces the hit by 30% → Final = 630 damage
Step 7: “Damage Taken As” Conversions
These are defensive conversions that shift damage types after resistances:
E.g., "30% of Cold Damage Taken as Fire" shifts Cold damage to Fire.
Happens after base conversion and resistance calculation, but before final multipliers.
This allows players to redirect damage to POE 2 Divine Orbs for sale more manageable types.
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