Base Damage Type and Conversion
Now the game establishes the base damage type(s) and Path of Exile 2 Currency calculates conversion effects:
Now the game establishes the base damage type(s) and Path of Exile 2 Currency calculates conversion effects:
Example: An attack that does 100 physical damage might convert:
50% to Cold (via skill gem)
25% to Fire (via gear)
Result: Final base damage becomes 25 Physical, 50 Cold, 25 Fire.
If using Damage Taken As mechanics (like 25% Physical taken as Fire), that comes later.
Step 4: Offensive Modifiers (Attacker’s Side)
These are multipliers that increase the base hit damage:
These are multipliers that increase the base hit damage:
Increased/More Damage (e.g., "25% more Elemental Damage")
Critical Strike Multiplier
Increased Damage with Hits Against Chilled Enemies
Shock Effect (if already applied to target)
These are combined multiplicatively and apply before defenses.
Step 5: Defender’s Resistances
Now we apply resistances:
Now we apply resistances:
Fire, Cold, Lightning, and Chaos Resistance all reduce their respective damage types.
Resistance penetration or exposure from the attacker reduces effective resistance.
Capped at 75% normally (higher with gear/ascendancy).
Example:
75% Fire Resistance and 25% Fire Penetration = Effective 50% Fire Resist
Step 6: Armor and Flat Reduction (Physical Only)
Armor reduces physical hit damage. It is less effective against big hits and more effective against small hits.
Armor reduces physical hit damage. It is less effective against big hits and more effective against small hits.
Flat damage reduction (e.g., “−X Physical Damage Taken”) is subtracted before armor.
Example:
Enemy hits for 1,000 Physical
You have 100 flat reduction → 900
Your armor reduces the hit by 30% → Final = 630 damage
Step 7: “Damage Taken As” Conversions
These are defensive conversions that shift damage types after resistances:
These are defensive conversions that shift damage types after resistances:
E.g., "30% of Cold Damage Taken as Fire" shifts Cold damage to Fire.
Happens after base conversion and resistance calculation, but before final multipliers.
This allows players to redirect damage to POE 2 Divine Orbs for sale more manageable types.